Evocate Mods ([personal profile] evocatemods) wrote in [community profile] evocate_ooc2025-10-31 11:43 pm

TDM #1


TDM #1
NAVIGATION

Evocate is a teamnesia-inspired game where relationship building and strengthening already existing bonds are just as important as fighting to keep your memories and figuring out just what the heck is going on in this strange world.

Please feel free to look at the information posted already and ask questions you're curious about on the FAQ! But most importantly, have some fun with some of the things that'll become normal to you in the Domed City.



Welcome to Domed City #77, a place you'll become very familiar with as it's now where you'll live out the rest of your days while waiting for the Evocated to drain you of your memories. Sounds great, right?

A: ARRIVAL
When you open your eyes, you find yourself laying in a bright white room, reminiscent of a hospital room. In fact, as you sit up and look around, you see other beds - hospital beds. Some made neatly, others a mess, and one that has a suspicious stain on it which is probably fine.

How did you get here? Where are you? All important questions you're likely asking yourself!

As you stand up, you feel something brush against your neck. You find a necklace with a small, round pendant attached to it. Turning it over reveals that your name has been etched into the other side. It's yours! Which is why, no matter what you try, you can't remove it.

Stepping out into the hallway reveals a myriad of different signs, all guiding you towards the exit. They're cheerful, written in crayon and with cute little doodles.







Through the glass doors you go, something beeping as you do, and you step out into the street of a small city.

There may be others stepping out with you at the same time too! Weird, right?

If you were injured - or dead - in some way at the point you're being taken from, then your wounds have been healed up to 50%.



B. THE HOTEL
At one point during the day, you all end up in the hotel lobby like you've been compelled to go there. A gentle compulsion, almost apologetic.

The hotel itself is old-fashioned with modern highlights, and it appears to have been renovated and set up for you and all of your new friends to live in! Isn't that great?

Once everyone has gathered, there's a loud crack of thunder and above you, a portal opens up and spits out a young woman. She lands with a yelp and whines, rubbing her hip.

You could have WARNED me!!


A pause. She lets out a little squeak and scrambles to her feet when she sees everyone.

oh geez they didn't say you were here already H-Hi! And welcome to Domed City #77! We um, we don't call it using the numbers but I would think people would want to know them anyway!
Err, right, you probably want to know what's going on. Which is a really good question! The, er, people in charge gave me something to read to you that might answer it.


She clears her throat and takes on a more announcing tone of voice as she pulls a piece of paper from her pocket to read.

"Welcome and rejoice, little memoirs, for you have been given the honor of offering your memories to our great entity, the Evocated. We thank you for your sacrifi-" EH?!

N-Now wait just a minute, this doesn't expl—


Another crack of thunder interrupts her and the portal returns, only this time it's underneath her. Her protests turn into a scream as she falls in, then cut off as the portal closes back up and innocently disappears.


Sometime between her appearance and disappearance, two more people have appeared behind the welcome desk. They appear to be working on . . . pamphlets? The teen girl gives you a cheerful little wave, like nothing weird just happened at all.

Welcome to Hotel - umm, it doesn't have a name yet, but we're working on it! And taking suggestions!

That woman will be back soon, so give it some time and she'll have more information with her.

They seem pretty calm about it, so it must be fine!

The girl tells you that you're welcome to explore the hotel while you wait. Only the first floor is open for exploration right now, but there's plenty to see! And it does seem like it's been prepared for you, everything is clean and tidy, just as one would expect from a fancy-looking place like this.

The young man nods in agreement, then speaks up again.

You'll want to acquaint yourself with the main street too. But whatever you do, don't go further than the park up north.
< isopods >



C. EXPLORATION
So, you decided to go further than the park up north.

It's like walking into a faint mist; but the air feels stale at first, like it's been still for a long time. The wind seems to follow you, pushing the stale air away from you and it sounds -

It almost sounds like someone is breathing out, a sigh that joins the wind ruffling your clothes.

North past the park are commercial buildings and factories, a once bustling business district. The supermarket is located here, stocked and ready to accept customers! Even if there isn't anyone to check you out. Hey, how are you gonna pay for that?

East from the park the city opens up into something more rural, meadows on either side of the road with flowers slowly blooming, as though your arrival has given them life. Further ahead is a forest . . . that does not look as welcoming as the flowers are. An uneasy feeling blooms in you the closer you get. You can't see too far in, but the flowers along the road here begin to wilt, like your presence alone is killing them. The flowering district can't seem to make up its mind whether to welcome or reject you.

West, the businesses thin out until you hit a set of apartment buildings on either side of the road. Further on, you start seeing houses and condos as you enter the residential district. None of the doors are open, but maybe you'll be lucky and find a window that might be unlocked . . . ?

But be careful; you were warned away from these parts for a reason.



D. WILDCARD
If you were foolish enough to run into what lurks out there, or you simply need healing because you came in a mess, then you have two options:

- One, you can reenter the hospital and search for supplies. More than one person can enter at once, so it seems like only your first exit is solo.

- Or two, you can figure out how to open the doors behind the welcome desk in the hotel. If you look bad the girl will gasp and point you there, but - well, how do you unlock the doors? You'll have to figure it out, but the girl offering to hold your hand might be a hint.

Or maybe you simply want to do something else entirely. Feel free to come up with your own prompts!



Some quick notes:
  • The TDM will carry over into game canon! Only apped characters will be remembered.
  • Potential Sparks - for now, you arrive just like everyone else!
  • You still have your names . . . at least, for now. :)


  • Thank you so much for your interest in the game!

    I'll start accepting applications on November 15, while the game is set to open up on November 28.

    NAVIGATION

    code bases by tricklet
    jerkalope: (Never shined in what I've shown)

    [personal profile] jerkalope 2025-11-03 02:55 am (UTC)(link)
    [ Wiggles a bit before settling because once again he gets to be tall. (๑>◡<๑) ]

    Yes, me too! I'd assume it was due to the Snake or Blossom's incompetence to go from one place to another, but otherwise it's nice to be in such demand. Especially since this time they seem to be ready to take more than names. Heh heh, how exciting!

    [ He points to his pendant that says "Jackalope" that is settled underneath the runic lettering of his cape. ]
    throughbamboo: (040)

    [personal profile] throughbamboo 2025-11-03 10:50 pm (UTC)(link)
    Wonderin' if one of 'em fucked it up, 'cuz I was back home for a couple'a seconds 'fore gettin' dragged here. Dunno if I'd call this excitin', though.
    jerkalope: (You labeled me I'll label you)

    [personal profile] jerkalope 2025-11-04 04:50 am (UTC)(link)
    A few seconds? You have rotten luck. I at least got to set more things in motion back home before I was called here. And it is exciting!
    jerkalope: (So I dub thee unforgiven)

    [personal profile] jerkalope 2025-11-04 04:51 am (UTC)(link)
    [ Then, as if remembering he was one of the Nice Weeds, sighs and amends himself. ]

    Tch, fine. Then let's say interesting! Dying and being resurrected can get pretty stale, most just fall into some kind of trauma cycle. But memories? Oh ho ho! You can really get to know who a person is when you start picking and choosing with those!
    throughbamboo: (283)

    [personal profile] throughbamboo 2025-11-04 05:46 am (UTC)(link)
    [a soft snort]

    If y'wanna say it's excitin', go right ahead, ain't bother me none.

    But you say that like we ain't gonna get tossed into one of them cycles here, too.
    jerkalope: (Never shined in what I've shown)

    [personal profile] jerkalope 2025-11-04 05:50 am (UTC)(link)
    Oh, I'm sure we are. But I have a lot of memories to go through~
    throughbamboo: (248)

    [personal profile] throughbamboo 2025-11-04 08:35 pm (UTC)(link)
    So yer thinkin' it'll be like that 'gain? Them stupid rituals, but we lose shit?
    jerkalope: (Won't see what might have been)

    [personal profile] jerkalope 2025-11-05 04:43 am (UTC)(link)
    Rituals, spelunking, some other nonsense that will end up with us in trouble. If we're in Domed City #77, I'd be more confident that #1-#76 were failures rather than an ongoing franchise. But it also means they might have learned from their mistakes, which is more than Blossom managed.
    throughbamboo: (047)

    [personal profile] throughbamboo 2025-11-05 05:58 am (UTC)(link)
    Dunno if I wanna think 'bout 'em perfectin' their nonsense like that.

    Wouldn't be surprised, though.
    jerkalope: (He's battled constantly)

    [personal profile] jerkalope 2025-11-05 06:01 am (UTC)(link)
    Hah! It would be far from perfect if they were planning to do anything with those memories than simply devouring them. Even when removing the same kind of memories from a certain point, there are countless variables to look at!
    jerkalope: (Never shined in what I've shown)

    [personal profile] jerkalope 2025-11-07 08:16 am (UTC)(link)
    How they react to such a memory is the most obvious one! For example, I've helped interrogate a murderer who had two personalities. They lived the same life and saw the same things, but when it came to the murderous deed, the dominant personality "conveniently" forgot everything about it, allowing him to continue his life as if he was completely innocent and there wasn't blood on his hands. Talking to them, it was like two separate people responding to your questions.
    throughbamboo: (004)

    [personal profile] throughbamboo 2025-11-07 07:31 pm (UTC)(link)
    Hooh . . . shit like that sounds like it's straight outta a movie.
    jerkalope: (He tries to please them all)

    [personal profile] jerkalope 2025-11-16 05:55 am (UTC)(link)
    Doesn't it? Makes me wonder if the guy lifted it from a late night movie marathon and then conveniently forgot the origin, but that would be repeating the behavior!

    In this case it sounds like the Evocated will be more arbitrary. Although I wonder if we unconsciously will alert them to which memories are "precious" and which we can discard with only a little fuss.
    throughbamboo: (081)

    [personal profile] throughbamboo 2025-11-17 04:46 am (UTC)(link)
    Wouldn't be surprised, seems like a lot of inspiration comes from those. Even I recognize some of the shit.

    But I do wonder that too. Y'ever look at the coins in the pasture? There weren't any links gettin' those - thought you'd get a bad one from a bad ritual, shit like that.
    jerkalope: (What I've felt what I've known)

    [personal profile] jerkalope 2025-11-22 06:06 am (UTC)(link)
    And we know that Blossom and the Snake weren't particularly detail-oriented in their efforts. So whatever it is really originates from our own minds. If we see the memory as precious than so will whatever mechanism is in place here. As for coins, this place seems a little more capitalist than pastural, so who knows if that symbol carries over?