Evocate Mods (
evocatemods) wrote in
evocate_ooc2025-10-31 11:43 pm
TDM #1

TDM #1
NAVIGATION
Evocate is a teamnesia-inspired game where relationship building and strengthening already existing bonds are just as important as fighting to keep your memories and figuring out just what the heck is going on in this strange world.
Please feel free to look at the information posted already and ask questions you're curious about on the FAQ! But most importantly, have some fun with some of the things that'll become normal to you in the Domed City.
Welcome to Domed City #77, a place you'll become very familiar with as it's now where you'll live out the rest of your days while waiting for the Evocated to drain you of your memories. Sounds great, right?
A: ARRIVAL
When you open your eyes, you find yourself laying in a bright white room, reminiscent of a hospital room. In fact, as you sit up and look around, you see other beds - hospital beds. Some made neatly, others a mess, and one that has a suspicious stain on it which is probably fine.
How did you get here? Where are you? All important questions you're likely asking yourself!
As you stand up, you feel something brush against your neck. You find a necklace with a small, round pendant attached to it. Turning it over reveals that your name has been etched into the other side. It's yours! Which is why, no matter what you try, you can't remove it.
Stepping out into the hallway reveals a myriad of different signs, all guiding you towards the exit. They're cheerful, written in crayon and with cute little doodles.
Through the glass doors you go, something beeping as you do, and you step out into the street of a small city.
There may be others stepping out with you at the same time too! Weird, right?
If you were injured - or dead - in some way at the point you're being taken from, then your wounds have been healed up to 50%.
B. THE HOTEL
At one point during the day, you all end up in the hotel lobby like you've been compelled to go there. A gentle compulsion, almost apologetic.
The hotel itself is old-fashioned with modern highlights, and it appears to have been renovated and set up for you and all of your new friends to live in! Isn't that great?
Once everyone has gathered, there's a loud crack of thunder and above you, a portal opens up and spits out a young woman. She lands with a yelp and whines, rubbing her hip.
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You could have WARNED me!!
A pause. She lets out a little squeak and scrambles to her feet when she sees everyone.
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oh geez they didn't say you were here already H-Hi! And welcome to Domed City #77! We um, we don't call it using the numbers but I would think people would want to know them anyway!![]()
Err, right, you probably want to know what's going on. Which is a really good question! The, er, people in charge gave me something to read to you that might answer it.
She clears her throat and takes on a more announcing tone of voice as she pulls a piece of paper from her pocket to read.
"Welcome and rejoice, little memoirs, for you have been given the honor of offering your memories to our great entity, the Evocated. We thank you for your sacrifi-" EH?!![]()
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N-Now wait just a minute, this doesn't expl—
Another crack of thunder interrupts her and the portal returns, only this time it's underneath her. Her protests turn into a scream as she falls in, then cut off as the portal closes back up and innocently disappears.
Sometime between her appearance and disappearance, two more people have appeared behind the welcome desk. They appear to be working on . . . pamphlets? The teen girl gives you a cheerful little wave, like nothing weird just happened at all.
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Welcome to Hotel - umm, it doesn't have a name yet, but we're working on it! And taking suggestions!
That woman will be back soon, so give it some time and she'll have more information with her.![]()
They seem pretty calm about it, so it must be fine!
The girl tells you that you're welcome to explore the hotel while you wait. Only the first floor is open for exploration right now, but there's plenty to see! And it does seem like it's been prepared for you, everything is clean and tidy, just as one would expect from a fancy-looking place like this.
The young man nods in agreement, then speaks up again.
< isopods >
You'll want to acquaint yourself with the main street too. But whatever you do, don't go further than the park up north.![]()
C. EXPLORATION
So, you decided to go further than the park up north.
It's like walking into a faint mist; but the air feels stale at first, like it's been still for a long time. The wind seems to follow you, pushing the stale air away from you and it sounds -
It almost sounds like someone is breathing out, a sigh that joins the wind ruffling your clothes.
North past the park are commercial buildings and factories, a once bustling business district. The supermarket is located here, stocked and ready to accept customers! Even if there isn't anyone to check you out. Hey, how are you gonna pay for that?
East from the park the city opens up into something more rural, meadows on either side of the road with flowers slowly blooming, as though your arrival has given them life. Further ahead is a forest . . . that does not look as welcoming as the flowers are. An uneasy feeling blooms in you the closer you get. You can't see too far in, but the flowers along the road here begin to wilt, like your presence alone is killing them. The flowering district can't seem to make up its mind whether to welcome or reject you.
West, the businesses thin out until you hit a set of apartment buildings on either side of the road. Further on, you start seeing houses and condos as you enter the residential district. None of the doors are open, but maybe you'll be lucky and find a window that might be unlocked . . . ?
But be careful; you were warned away from these parts for a reason.
D. WILDCARD
If you were foolish enough to run into what lurks out there, or you simply need healing because you came in a mess, then you have two options:
- One, you can reenter the hospital and search for supplies. More than one person can enter at once, so it seems like only your first exit is solo.
- Or two, you can figure out how to open the doors behind the welcome desk in the hotel. If you look bad the girl will gasp and point you there, but - well, how do you unlock the doors? You'll have to figure it out, but the girl offering to hold your hand might be a hint.
Or maybe you simply want to do something else entirely. Feel free to come up with your own prompts!
Some quick notes:
I'll start accepting applications on November 15, while the game is set to open up on November 28.




no subject
[In fact, he can sense it, even if he cannot say as much.]
That blood… of yours still flows. You are wounded…?
no subject
dispassionately,]
I suppose. I do not remember how many lances went through me.
no subject
Plucked straight from the battlefield? Well. You might want to tend to that wound before anything else. On the off chance you’re still alive, of course, and risk an infection.
no subject
Let my corpse lie inglorious on the fields of Gronder. I have already lost everything. I have failed everyone. No merciful Goddess would still permit me life.
no subject
But he can try in a roundabout way-]
But this memory-eating entity, or whatever it is, would. However bad you feel about… whatever happened, isn’t that worth your curiosity?
no subject
[he says this to come off haughtily, but there is doubt seeping into his demeanor.]
no subject
I am, yes. And what of it? There's nothing inherently wrong with wanting to keep your own memories and not feed them to someone or something trying to steal them away.
Think of it this way: don't consign to "true oblivion" until you know precisely what's happening.
no subject
Every day, men go to their deaths, not knowing what awaits them. For hope of fleeting glory, rest, or reward at the side of the Goddess. Yet you would advise me to continue and struggle, likely in vain, against a fate I had already chosen?
no subject
It is no concern of mine what fate you wish for yourself, or how you go about it. As long as it doesn’t affect the fates of those of us who haven’t yet decided.
Which it could, by the way.
no subject
I do not see how. Is my apathy truly such a danger to you?
no subject
No?
no subject
There is not a thing you, nor anyone else, could offer me that would make me want to remain myself. I lived only for the sake of those I must serve. Must my death also be spent in service?
no subject
Seems so.
[And then a little more helpfully(?):]
Just for now, until we’ve a better idea of what’s happening. After all, what’s a bit more service after a lifetime of it?
no subject
Don't expect me to act pleased about it. I've still yet to agree to this burden you demand of me.
no subject
Besides, you have more to worry about at the moment. [That wound?]
no subject
looks down at himself. this is probably something that should be concerning.]
Hrm.
I’ll deal with it.
no subject
no subject
I can manage.
no subject
Fine. Do what you like. Do I at least get a name?
no subject
squints. suspicion flares up, out of habit.]
That depends on who you are.
no subject
Right, where are my manners? I go by Phyre. I was in Seattle, last I checked, though I suspect this rings no bells for you.
no subject
...'Seattle'?
no subject
It's a large city in Washington. The United States? North... America?
no subject
If you are not of Fodlan, then it matters not to me.
no subject
It should be of minor interest, no? All these far-flung individuals forced into one... unfortunate situation. Knowledge abounds.
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