Evocate Mods ([personal profile] evocatemods) wrote in [community profile] evocate_ooc2025-10-31 11:43 pm

TDM #1


TDM #1
NAVIGATION

Evocate is a teamnesia-inspired game where relationship building and strengthening already existing bonds are just as important as fighting to keep your memories and figuring out just what the heck is going on in this strange world.

Please feel free to look at the information posted already and ask questions you're curious about on the FAQ! But most importantly, have some fun with some of the things that'll become normal to you in the Domed City.



Welcome to Domed City #77, a place you'll become very familiar with as it's now where you'll live out the rest of your days while waiting for the Evocated to drain you of your memories. Sounds great, right?

A: ARRIVAL
When you open your eyes, you find yourself laying in a bright white room, reminiscent of a hospital room. In fact, as you sit up and look around, you see other beds - hospital beds. Some made neatly, others a mess, and one that has a suspicious stain on it which is probably fine.

How did you get here? Where are you? All important questions you're likely asking yourself!

As you stand up, you feel something brush against your neck. You find a necklace with a small, round pendant attached to it. Turning it over reveals that your name has been etched into the other side. It's yours! Which is why, no matter what you try, you can't remove it.

Stepping out into the hallway reveals a myriad of different signs, all guiding you towards the exit. They're cheerful, written in crayon and with cute little doodles.







Through the glass doors you go, something beeping as you do, and you step out into the street of a small city.

There may be others stepping out with you at the same time too! Weird, right?

If you were injured - or dead - in some way at the point you're being taken from, then your wounds have been healed up to 50%.



B. THE HOTEL
At one point during the day, you all end up in the hotel lobby like you've been compelled to go there. A gentle compulsion, almost apologetic.

The hotel itself is old-fashioned with modern highlights, and it appears to have been renovated and set up for you and all of your new friends to live in! Isn't that great?

Once everyone has gathered, there's a loud crack of thunder and above you, a portal opens up and spits out a young woman. She lands with a yelp and whines, rubbing her hip.

You could have WARNED me!!


A pause. She lets out a little squeak and scrambles to her feet when she sees everyone.

oh geez they didn't say you were here already H-Hi! And welcome to Domed City #77! We um, we don't call it using the numbers but I would think people would want to know them anyway!
Err, right, you probably want to know what's going on. Which is a really good question! The, er, people in charge gave me something to read to you that might answer it.


She clears her throat and takes on a more announcing tone of voice as she pulls a piece of paper from her pocket to read.

"Welcome and rejoice, little memoirs, for you have been given the honor of offering your memories to our great entity, the Evocated. We thank you for your sacrifi-" EH?!

N-Now wait just a minute, this doesn't expl—


Another crack of thunder interrupts her and the portal returns, only this time it's underneath her. Her protests turn into a scream as she falls in, then cut off as the portal closes back up and innocently disappears.


Sometime between her appearance and disappearance, two more people have appeared behind the welcome desk. They appear to be working on . . . pamphlets? The teen girl gives you a cheerful little wave, like nothing weird just happened at all.

Welcome to Hotel - umm, it doesn't have a name yet, but we're working on it! And taking suggestions!

That woman will be back soon, so give it some time and she'll have more information with her.

They seem pretty calm about it, so it must be fine!

The girl tells you that you're welcome to explore the hotel while you wait. Only the first floor is open for exploration right now, but there's plenty to see! And it does seem like it's been prepared for you, everything is clean and tidy, just as one would expect from a fancy-looking place like this.

The young man nods in agreement, then speaks up again.

You'll want to acquaint yourself with the main street too. But whatever you do, don't go further than the park up north.
< isopods >



C. EXPLORATION
So, you decided to go further than the park up north.

It's like walking into a faint mist; but the air feels stale at first, like it's been still for a long time. The wind seems to follow you, pushing the stale air away from you and it sounds -

It almost sounds like someone is breathing out, a sigh that joins the wind ruffling your clothes.

North past the park are commercial buildings and factories, a once bustling business district. The supermarket is located here, stocked and ready to accept customers! Even if there isn't anyone to check you out. Hey, how are you gonna pay for that?

East from the park the city opens up into something more rural, meadows on either side of the road with flowers slowly blooming, as though your arrival has given them life. Further ahead is a forest . . . that does not look as welcoming as the flowers are. An uneasy feeling blooms in you the closer you get. You can't see too far in, but the flowers along the road here begin to wilt, like your presence alone is killing them. The flowering district can't seem to make up its mind whether to welcome or reject you.

West, the businesses thin out until you hit a set of apartment buildings on either side of the road. Further on, you start seeing houses and condos as you enter the residential district. None of the doors are open, but maybe you'll be lucky and find a window that might be unlocked . . . ?

But be careful; you were warned away from these parts for a reason.



D. WILDCARD
If you were foolish enough to run into what lurks out there, or you simply need healing because you came in a mess, then you have two options:

- One, you can reenter the hospital and search for supplies. More than one person can enter at once, so it seems like only your first exit is solo.

- Or two, you can figure out how to open the doors behind the welcome desk in the hotel. If you look bad the girl will gasp and point you there, but - well, how do you unlock the doors? You'll have to figure it out, but the girl offering to hold your hand might be a hint.

Or maybe you simply want to do something else entirely. Feel free to come up with your own prompts!



Some quick notes:
  • The TDM will carry over into game canon! Only apped characters will be remembered.
  • Potential Sparks - for now, you arrive just like everyone else!
  • You still have your names . . . at least, for now. :)


  • Thank you so much for your interest in the game!

    I'll start accepting applications on November 15, while the game is set to open up on November 28.

    NAVIGATION

    code bases by tricklet
    causeplay: (n_01)

    A

    [personal profile] causeplay 2025-11-02 04:03 am (UTC)(link)
    [ walks right into hi— jk. stops behind him ]

    Something the matter?

    [ there's a half-healed burn mark on her cheek and her clothes are tattered and she smells faintly of ash, but she otherwise looks like a normal teenage girl ]
    hemomage: (🩸 029)

    [personal profile] hemomage 2025-11-02 04:58 am (UTC)(link)
    [To be fair, he would normally note all this, but looking out the front glass doors to see sunlight shining—

    It sparks the white hot lance of the Red Fear in him, and he is still frozen while his mind fights against the instinct to simply turn heel and retreat.]


    I— ah. [God why is a MORTAL buzzing in his ear during this moment.] I do not know if I should trust… leaving here.
    causeplay: (h_01)

    [personal profile] causeplay 2025-11-02 06:22 am (UTC)(link)
    To be fair, it's hard to trust anything in this place. Ominous handwritten signs aren't exactly what I'd call confidence-instilling.

    [ if she suspects anything she sure isn't showing it. this is a normal conversation between normal newbies. yep ]
    hemomage: (🩸 057)

    [personal profile] hemomage 2025-11-02 12:19 pm (UTC)(link)
    [sure. normal]

    Nor does being compelled. [He's still not moving from where he stands.] Do you feel it, too?
    causeplay: (u_02)

    [personal profile] causeplay 2025-11-02 05:19 pm (UTC)(link)
    [ circles around him so he can at least see who he's talking to, she's nothing if not polite. speaking of polite, she's stepped back a little so she's further out of his personal space ]

    Unnerving, isn't it?
    hemomage: (🩸 013)

    [personal profile] hemomage 2025-11-02 10:06 pm (UTC)(link)
    [He does finally tear his gaze away from the exit to her, if only briefly to assess. She smells like ash. Does she have a human heartbeat?]

    To say the least. Perhaps I will... stay here for a moment longer.
    causeplay: (t_01)

    [personal profile] causeplay 2025-11-02 10:18 pm (UTC)(link)
    [ human heartbeat, looks like a human, smells like a human covered in ash rather than one made of ash

    tilts her head, gaze nonjudgmental but assessing like his ]

    Are you sure?
    hemomage: (🩸 010)

    [personal profile] hemomage 2025-11-03 12:37 am (UTC)(link)
    Yes.

    [He seems quite sure, at least in that his instinct wishes to turn him away from the sunlight for now.]

    Far be it from me to stop you.
    causeplay: (a_07)

    [personal profile] causeplay 2025-11-03 12:42 am (UTC)(link)
    [ shrugs ]

    Very well, then. Good luck.

    [ she's gonna walk off and... see him at the debriefing, probably. timeskip to option B Y/N ]
    hemomage: (🩸 037)

    [personal profile] hemomage 2025-11-03 04:50 am (UTC)(link)
    [Sure! He is definitely present, looking bit tired, but also very aware because what the heck was that debriefing. Otherwise? He is mostly off on his own, a little distant from the group.]
    causeplay: (s_02)

    [personal profile] causeplay 2025-11-03 04:55 am (UTC)(link)
    [ what a coincidence, she's also keeping a little distance from the group. which means that, once again, she finds herself beside mister mysterious here. ]

    Looks like you made it after all.
    hemomage: (🩸 066)

    [personal profile] hemomage 2025-11-03 02:00 pm (UTC)(link)
    [This young girl again...]

    ...I did. I found the courage to venture out, after all.
    causeplay: (n_01)

    [personal profile] causeplay 2025-11-03 08:55 pm (UTC)(link)
    [ how's he looking, compared to before? any different? she still smells of ash ]

    I see that, yes. Are congratulations in order?
    hemomage: (🩸 109)

    [personal profile] hemomage 2025-11-03 09:06 pm (UTC)(link)
    [If she's perceptive, he looks... a little more worn. The weight of the daylight hours are a burden for a vampire, and though it is not as cumbersome as it should be, he still feels weary for now.

    But he is good at masking fiddly undead problems, so he at least pretends to have some vigor behind his words. He notes, too, her lingering scent of ash.]


    I think so, yes. Perhaps we'll all find a way to celebrate later if anyone starts feeling the need for a distraction.
    causeplay: (y_04)

    [personal profile] causeplay 2025-11-04 01:46 am (UTC)(link)
    [ if she notices, she continues to say nothing about it ]

    At least they've given us plenty of food for thought. Do you buy it?
    hemomage: (🩸 022)

    [personal profile] hemomage 2025-11-04 03:39 pm (UTC)(link)
    [He waggles his pamphlet at her, unearthing it from his pocket.]

    Feels like salesmanship to me. As though they are trying to spin a bad situation into a not-so-bad-one, though they can't seem to get around the memory-eating bit. That part, I am keen to believe.
    causeplay: (u_07)

    [personal profile] causeplay 2025-11-04 08:27 pm (UTC)(link)
    I have to say I rather dislike that part.
    hemomage: (🩸 091)

    [personal profile] hemomage 2025-11-04 08:44 pm (UTC)(link)
    I should hope that's the consensus. It would be really something to be part of a group of fools who welcome it wholeheartedly.
    causeplay: (d_02)

    [personal profile] causeplay 2025-11-04 09:13 pm (UTC)(link)
    [ keeps her expression mostly neutral but the corners of her lips do twitch a little ]

    Hey, you never know. Some people may relish having their memories eaten.
    hemomage: (🩸 101)

    [personal profile] hemomage 2025-11-05 04:28 pm (UTC)(link)
    [Like that DIMITRI GUY?]

    Then they've their own retinue of problems to sort out.
    causeplay: (h_01)

    [personal profile] causeplay 2025-11-06 12:37 am (UTC)(link)
    Better them than us, anyway.
    hemomage: (🩸 057)

    [personal profile] hemomage 2025-11-06 06:56 pm (UTC)(link)
    I guess so.

    So, if you do not mind me asking, what is your story?
    Edited (my icon!!) 2025-11-06 18:56 (UTC)
    causeplay: (s_02)

    [personal profile] causeplay 2025-11-06 08:05 pm (UTC)(link)
    [ just fully showing amusement now ]

    I don't mind, but you'll have to give me more of a starting point. I wouldn't want to bore you.
    hemomage: (🩸 022)

    [personal profile] hemomage 2025-11-10 04:53 pm (UTC)(link)
    Well. On the off-chance of being too forward, were you in... a fire recently?
    causeplay: (u_02)

    [personal profile] causeplay 2025-11-11 01:38 am (UTC)(link)
    [ snorts ]

    Not exactly. You could say I fought with a friend.

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